![]() Others provide functionality, like Twilen, the opportunistic merchant who sells Ori shards, equippable stones that provide our hero with active skills or passive buffs. Some are just there to chat, like the lemur-like Moki, who approach Ori in groups, finishing each other’s sentences.Ĭombat feeds into movement and movement feeds into combat it’s hard to separate the two Plenty of other NPCs are waiting to talk with you in the game’s hubworld, Wellspring Glade. I was especially fond of the mapmaker, Lupo, who said that he had ruined a perfectly fine piece of parchment by taking the name of Inkwater Marsh too literally. Moon Studios keeps that approach here, but introduces a memorable cast of characters to help Ori along the way. Blind Forest kept its characters mostly silent, allowing snippets of narration - delivered in the booming voice of the Spirit Tree - to drive the story. It’s a clever set-up, designed to bring Ori to an unfamiliar place, with new power-ups to unlock, new secrets to uncover and a new world to save. The pair are separated in the chaos and Ori sets out to find the hatchling, and once again return the forest to its natural state of peace and beauty. ![]() That darkness still exists elsewhere, it seems, so Ori’s work is not yet done. Ori and the hatchling take off on a test flight - beautifully portrayed in a stunning cinematic - but hey are blown off course by a violent storm, caused by the same corruption that Ori had defeated in his own land. This is what allowed Ori to fly in the first game, after all. Ori offers the owl Kuro’s feather to help, fastening it to their wing. But, the hatchling, with one small wing, is struggling to learn to fly. Life is good in the quiet forest, in other words. Ori is now living with his makeshift family as Will of the Wisps begins, raising an owl hatchling that had been left behind by Kuro, a hulking bird that antagonized Ori for much of the last game. Ori and the Will of the Wisps guide: Inkwater Marsh map and item locations The purified water below turned a deep, inviting, clear blue. The lake below was a marshy swamp, but, by executing a series of precise jumps through the clockwork structure and clearing away obstacles, I was able to get the wheel turning again. I was later dazzled as sunbeams lit up mossy gears that had once powered a massive waterwheel. I found myself dawdling in the dimly beautiful Inkwater Marsh during my first hour with the game, watching the flashes of lightning play on the plump leaves crowding the forest floor. Screenshots and trailers don’t do it justice. Will of the Wisps is even more sumptuous and varied in its aesthetic, filled with delightful details that make so many frames look more like paintings than a video game. Here was a striking 2D platformer that staked out the visual middle ground between a Pixar short and an oversaturated photograph of a fantastical forest. Moon Studios’ first game, Ori and the Blind Forest, was notable for the same reason. ![]() ![]() There is combat, sure, and there are threats, but the dance, and the beauty of your surroundings, are always the focus. Ori and the Will of the Wisps invites you to dance inside a beautiful world.
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